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#41
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98 Guy wrote in :
And ditto for "Pale Moon", which is quite similar to FF, but was written specifically for Windows, and is not cross-platform, like Firefox (it's kind of an offshoot of Firefox, IIRC). I've messed a little with Palemoon, but found that I got the white-line across bitmapped images while scrolling a page up and down (just like in FF 3.x) so I didn't pursue it. If there is any 'smooth scrolling' or similar control, does the problem persist if you switch it off? Also, does it improve if you use a keyboard instead of a scrollwheel to scroll? (ignore that if you don't use a wheelmouse...) |
#42
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98 Guy wrote:
Bill in Co wrote: And ditto for "Pale Moon", which is quite similar to FF, but was written specifically for Windows, and is not cross-platform, like Firefox (it's kind of an offshoot of Firefox, IIRC). I've messed a little with Palemoon, but found that I got the white-line across bitmapped images while scrolling a page up and down (just like in FF 3.x) so I didn't pursue it. I've also tried a browser called "Avant" - which if I recall is based on the IE rendering engine. At the time I had an older version of KernelEx, and it almost worked (it seemed to fully load, but it then crashed the system). If anyone is so inclined, and has the time, might want to try it and see if they can get it working. Yes, as I recall Avant was based on the IE engine, whereas Orca was not, at least for the versions I tried. (all this on the XP computer). I'm not sure you'd gain all that much by getting Avant to run, even if you could, however. I also tried installing Pale Moon 3.5, but it seemed to mess up my FF 3.5 setup as I recall, so I scrapped that (on the 98 computer). I finally went back and tried FF 2.0 (from the backup image) and installing an updated Flash (in my case, just to ver 10.3), but ran into more difficulties than I did with FF 3.5 in doing this, of all things. I think part of the extra difficulty was that FF 2.0 was even older than FF 3.5, so that added yet another layer of BS to wade through, since Flash ver 9 is the latest you can use on Win98 without KernelEx and some workarounds (one of those I had to use was to disable the plugin compatibility checks, in about:config, etc). Plus I didn't like seeing that annoying "your browser is out of date" message on some web sites. So I guess I'll leave it with FF 3.5.8. |
#43
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Lostgallifreyan wrote:
98 Guy wrote in : And ditto for "Pale Moon", which is quite similar to FF, but was written specifically for Windows, and is not cross-platform, like Firefox (it's kind of an offshoot of Firefox, IIRC). I've messed a little with Palemoon, but found that I got the white-line across bitmapped images while scrolling a page up and down (just like in FF 3.x) so I didn't pursue it. If there is any 'smooth scrolling' or similar control, does the problem persist if you switch it off? Also, does it improve if you use a keyboard instead of a scrollwheel to scroll? (ignore that if you don't use a wheelmouse...) I don't recall seeing some of those scrolling problems he's mentioned before with FF 3.5.8 (similar to Pale Moon), so it may be at least partially unique to his setup. Then again, I haven't spent tons of time investigating it. |
#45
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"Bill in Co" wrote in
m: Well, in the case of at least some of the audio files I've collected over the eons of time, there is no way I could do some of them by hand (not with thousands of small clicks), unless I wanted to spend a year doing it. :-) The results from using "Click Repair" (in the automatic mode) can often be pretty good in those cases - as long as your only dealing with small clicks. I agree with you that the larger clicks must be done manually, as we've discussed before. And fortunately, it usually works out that there are a LOT fewer large clicks in most material, so doing it manually is no biggie. :-) I could risk going over old ground, but there's another tack I never really explained.. There are things I hear sometimes on BBC's Radio 3, restored old recordings from shellac disks, etc, classical music recordings, where I know that I could have done a better job removing the surface noise and reducing the noise floor without harming the detail and the 'feel' of the recording by smoothing it out too much. The reason that bothers me is that they have access to stuff like Cedar (probably mis-spelled there). So the question is what are they missing? My guess is that the best automation really doesn't come close to a good cleaning by brain, eye, ear and hand, followed by a bit of noise reduction and harmonic regeneration once the noise has been cleaned to the point where it is mostly peridic or at least not discontinous. I guess the reason they don't do it is that they can't find anyone they trust to do it, and pay for the time it takes. That;s what is so strange, with some of those recording, I'd have thought money was no object, it's like restoring 'old master' paintings. In their case, lasers are used, but the same applies, a lot of careful operation by eye, brain and hand. No substitute for it has ever been found, but we do at least have a few more tools to help with it. Weirdly enough, it's actually the smaller clicks that I find work best by hand. Large ones are often easy to spot with tools, but they often make a clumsy cut. The tricky bit is telling a large range of small spikes from distortion, as opposed to the atonal component of a bowed string sound, for example. On the really small scale, I can tell those spikes apart, and I have cleaned sustained soprano voice sounds of bad styleus-induced distortion. The best tools I know of can't do that, they either make the voice lose its edge, (or do similar over-smoothing on violins), or they leave a high noise floor that includes a large residual amount of distortion or vinyl surface noise. I have easily, and often, got better results than on many recordings the BBC proudly claims as restored. But I don't know why, other than the guess I made in this post. I think it is just that no-one ever spent long enough at it manually to convince those who were going to pay, that the result might be worth it. We live in an age of machines, where people try to avoid the work that the old masters had to do. The truth about restoring is that we too must use their methods, not the ones that come too easily to us. |
#46
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"Bill in Co" wrote in
news I don't recall seeing some of those scrolling problems he's mentioned before with FF 3.5.8 (similar to Pale Moon), so it may be at least partially unique to his setup. Then again, I haven't spent tons of time investigating it. Maybe. I just metioned smooth scrolling because it's an example of something that can change a line in ways that conflict with attepts to render its pixels in more detail. The fact that it IS a line suggests scrolling anyway, and most blank line errors I have seen were implicating a scroll method in some way. Snap scrolling, the old and easy and fast way, is best, because anythign more complex demands time, CPU power, risks poor rendering, etc. A lot of web pages seem to impose their own (maybe JavaScripted) methods to influence scrolling, so the ideal might be to fins a master override. |
#47
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Lostgallifreyan wrote:
"Bill in Co" wrote in m: Well, in the case of at least some of the audio files I've collected over the eons of time, there is no way I could do some of them by hand (not with thousands of small clicks), unless I wanted to spend a year doing it. :-) The results from using "Click Repair" (in the automatic mode) can often be pretty good in those cases - as long as your only dealing with small clicks. Because large clicks must be "removed" or cleaned up manually, I should add. I agree with you that the larger clicks must be done manually, as we've discussed before. And fortunately, it usually works out that there are a LOT fewer large clicks in most material, so doing it manually is no biggie. :-) I could risk going over old ground, but there's another tack I never really explained.. There are things I hear sometimes on BBC's Radio 3, restored old recordings from shellac disks, etc, classical music recordings, where I know that I could have done a better job removing the surface noise and reducing the noise floor without harming the detail and the 'feel' of the recording by smoothing it out too much. The reason that bothers me is that they have access to stuff like Cedar (probably mis-spelled there). So the question is what are they missing? My guess is that the best automation really doesn't come close to a good cleaning by brain, eye, ear and hand, followed by a bit of noise reduction and harmonic regeneration once the noise has been cleaned to the point where it is mostly peridic or at least not discontinous. And one thing that must always be kept in mind here in audio restoration is the maxim, "Less Is More". (which is true for so many things :-) Many "restored" recordings that I've heard have been over-processed, and it's really annoying. Those folks that did it obviously don't get it. :-) You have to leave in some of the imperfections to do this well. I guess the reason they don't do it is that they can't find anyone they trust to do it, and pay for the time it takes. Right. Or figures there's not enough demand to make it worth it, at least for most of the public. That's what is so strange, with some of those recording, I'd have thought money was no object, it's like restoring 'old master' paintings. In their case, lasers are used, but the same applies, a lot of careful operation by eye, brain and hand. No substitute for it has ever been found, but we do at least have a few more tools to help with it. Well, I'd say restoring a painting might "register" with more folks, so that's why they do it. That's just "more visible" to most folks. Weirdly enough, it's actually the smaller clicks that I find work best by hand. Large ones are often easy to spot with tools, but they often make a clumsy cut. Yes, trying to repair a large click can be difficult. And if you listen carefully, you'll often hear some vestiges of it, which makes perfect sense, since more material was compromised. But I usually resort to just using FSE (freq space editing) tools to clean it up (which fill it in the F-D, by looking at the adjacent regions), which can (often) do a pretty reasonable job, rather than by manually drawing it in (as I expect you normally do). If I've got a lot to work on, I'd much rather do it this way. Interestingly enough, on noise reduction, I often will just use a flat noise profile, but in really bad cases, I will take a noise sample and use that. Why would I use a flat noise profile? Because I get less artifacts that way, and a flat and unaltered frequency response contour, obviously, unlike with using a noise profile contour, which, of course, alters the overall frequency response of the processed material. The tricky bit is telling a large range of small spikes from distortion, as opposed to the atonal component of a bowed string sound, for example. On the really small scale, I can tell those spikes apart, and I have cleaned sustained soprano voice sounds of bad styleus-induced distortion. The best tools I know of can't do that, they either make the voice lose its edge, (or do similar over-smoothing on violins), or they leave a high noise floor that includes a large residual amount of distortion or vinyl surface noise. I have easily, and often, got better results than on many recordings the BBC proudly claims as restored. But I don't know why, other than the guess I made in this post. I think it is just that no-one ever spent long enough at it manually to convince those who were going to pay, that the result might be worth it. We live in an age of machines, where people try to avoid the work that the old masters had to do. The truth about restoring is that we too must use their methods, not the ones that come too easily to us. I don't mind doing some work, but I'm not going to spend a month removing thousands of small clicks manually. :-) (Well, unless someone wants to pay me to do it by the hour. :-) The programs I can't stand are the "all in one" audio restoration programs that (supposedly) can do ALL the cleanup work (noise, clicks, crackles, and what have you) for you by pressing a button. THOSE are terrible. :-) |
#48
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"Bill in Co" wrote in
m: Yes, trying to repair a large click can be difficult. And if you listen carefully, you'll often hear some vestiges of it, which makes perfect sense, since more material was compromised. But I usually resort to just using FSE (freq space editing) tools to clean it up (which fill it in the F-D, by looking at the adjacent regions), which can (often) do a pretty reasonable job, rather than by manually drawing it in (as I expect you normally do). If I've got a lot to work on, I'd much rather do it this way. We're pretty good at interpolating, so i use that fact. Given a large gap, I won't try to fill in the full frequancy domain in any way at all, unless I am certain that a very contant repetition is held there. This works with solo brass and other similar timbres, but not with a lot else, especially strings. It's ok with many synthesized or processed sounds, maybe.. The reason is that the HF signature is complex. Even if I had FSE I'd have to try to merge the content to avoid subtle and complex discontinuities. What I do instead is to look at the average shift in the time domain, it's like looking at a landscape, you can see where the hill contours are despite bushes and trees cluttering the horizon, and where someone left a gravel pit or stuck up a spiky tower, it's easy to gauge the lie of the land. I won't always just leave a smooth curve either, especially if the gap persists for many tens of samples, I'll wiggle the line by hand, while following the contour, to simulate the more erratic undulations that modulate that curve. If it looks wrong, I undo and retry,and I test by ear too. This sounds crude, but it works, it uses mind in a way no machine can work. If it feels right, it usually sounds right too. Trying to copy the whole HF spectreum into that gap will often fail, because it conflicts with expectations. A crude but accurate reduced-info fill in is better because the mind will do the rest! It really is effective. For similar reasons, a mind will hear flutter and wow in a tape machine, but it is far less sensitive to dropouts, mostly because they rarely involve HF transients. Interestingly enough, on noise reduction, I often will just use a flat noise profile, but in really bad cases, I will take a noise sample and use that. Why would I use a flat noise profile? Because I get less artifacts that way, and a flat and unaltered frequency response contour, obviously, unlike with using a noise profile contour, which, of course, alters the overall frequency response of the processed material. I agree that a flat profile works, and that may be like the above stuff, it's based on reducing real problems, but does not add details that conflict with a brain's expectations. I usually go a tad further (as I do when adding undulations to a curve in a gap left by large-scale transient removal). In this case I use a noiseprint that is close to the content I'm fixing. I have a generic FM stereo noiseprint that rarely needs retaking (though I advocate making a new one any time you change an antenna or receiver type or location). I have a vinyl one too, but again, I'd change that if I used a different turntable or changed its mat. About the all-in-one tools, agreed, they're fairly horrible. I'll be polite about them because even if I let rip my real feelings it wouldn't deal with them. About the time taken to do it manually, I had a vinyl copy of Toyah's song Ieya, a 12" recording, before there were any CD releases I knew of. All the long held voice sounds were ravaged by stylus distortion, over about 5 minutes of a song lasting 8 minutes and 20 seconds. I tried all sorts of stuff, then gave up and had at it by hand because at least it workd, and the time spent thrashing around looking for any kind of tool was taking a couple of days. Once I'd done it by hand it had taken me two sessions over two days, total about 12 hours, less time than I'd spent finding tools that wouldn't come anywhere close to working. It's quicker than you might think, just tedious, tense, maybe like playing that game where you have to pass a small loop along a winding maze of bare wire without it touching, and with the wire long enough to make it a scary prospect, but I found it like tightrope walking (yes, tried it..), you just maintain a basic awareness of context, remain stable, and keep going. I liked the process, but I agree, I'd rather get paid if I have to do it often. |
#49
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Lostgallifreyan wrote:
"Bill in Co" wrote in m: Yes, trying to repair a large click can be difficult. And if you listen carefully, you'll often hear some vestiges of it, which makes perfect sense, since more material was compromised. But I usually resort to just using FSE (freq space editing) tools to clean it up (which fill it in the F-D, by looking at the adjacent regions), which can (often) do a pretty reasonable job, rather than by manually drawing it in (as I expect you normally do). If I've got a lot to work on, I'd much rather do it this way. We're pretty good at interpolating, so i use that fact. Given a large gap, I won't try to fill in the full frequancy domain in any way at all, unless I am certain that a very contant repetition is held there. This works with solo brass and other similar timbres, but not with a lot else, especially strings. It's ok with many synthesized or processed sounds, maybe.. The reason is that the HF signature is complex. Even if I had FSE I'd have to try to merge the content to avoid subtle and complex discontinuities. I'm not sure if you could do that other than letting the FSE do the blend. You can customize some options on that blend, but I don't think you can go in and do what your saying in the FSE editing window. What I do instead is to look at the average shift in the time domain, it's like looking at a landscape, you can see where the hill contours are despite bushes and trees cluttering the horizon, and where someone left a gravel pit or stuck up a spiky tower, it's easy to gauge the lie of the land. I won't always just leave a smooth curve either, especially if the gap persists for many tens of samples, I'll wiggle the line by hand, while following the contour, to simulate the more erratic undulations that modulate that curve. If it looks wrong, I undo and retry,and I test by ear too. This sounds crude, but it works, it uses mind in a way no machine can work. If it feels right, it usually sounds right too. Trying to copy the whole HF spectreum into that gap will often fail, because it conflicts with expectations. A crude but accurate reduced-info fill in is better because the mind will do the rest! It really is effective. I think you'd find that if you actually tried out some FSE editing, it might surprise you. Actually, I think it would work better in many cases than hand editing a large gap! As you said, you might have to wiggle lines by lots of repeated trial and errors in the TD to get it to "sound better". But that step is in essence automatically done for you and more accurately (in the FD, however) by the FSE blending (which takes in account the surrounding material). And I think, much more accurately than one could ever hope to do by randomly using wiggle lines in the TD to crossover the gap, which is a totally blind approach. For similar reasons, a mind will hear flutter and wow in a tape machine, but it is far less sensitive to dropouts, mostly because they rarely involve HF transients. Interestingly enough, on noise reduction, I often will just use a flat noise profile, but in really bad cases, I will take a noise sample and use that. Why would I use a flat noise profile? Because I get less artifacts that way, and a flat and unaltered frequency response contour, obviously, unlike with using a noise profile contour, which, of course, alters the overall frequency response of the processed material. I agree that a flat profile works, and that may be like the above stuff, it's based on reducing real problems, but does not add details that conflict with a brain's expectations. I usually go a tad further (as I do when adding undulations to a curve in a gap left by large-scale transient removal). In this case I use a noiseprint that is close to the content I'm fixing. I have a generic FM stereo noiseprint that rarely needs retaking (though I advocate making a new one any time you change an antenna or receiver type or location). I have a vinyl one too, but again, I'd change that if I used a different turntable or changed its mat. About the all-in-one tools, agreed, they're fairly horrible. I'll be polite about them because even if I let rip my real feelings it wouldn't deal with them. About the time taken to do it manually, I had a vinyl copy of Toyah's song Ieya, a 12" recording, before there were any CD releases I knew of. All the long held voice sounds were ravaged by stylus distortion, over about 5 minutes of a song lasting 8 minutes and 20 seconds. I tried all sorts of stuff, then gave up and had at it by hand because at least it workd, and the time spent thrashing around looking for any kind of tool was taking a couple of days. Once I'd done it by hand it had taken me two sessions over two days, total about 12 hours, less time than I'd spent finding tools that wouldn't come anywhere close to working. It's quicker than you might think, just tedious, tense, maybe like playing that game where you have to pass a small loop along a winding maze of bare wire without it touching, and with the wire long enough to make it a scary prospect, but I found it like tightrope walking (yes, tried it..), you just maintain a basic awareness of context, remain stable, and keep going. I liked the process, but I agree, I'd rather get paid if I have to do it often. |
#50
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98 Guy wrote:
Bill in Co wrote: And ditto for "Pale Moon", which is quite similar to FF, but was written specifically for Windows, and is not cross-platform, like Firefox (it's kind of an offshoot of Firefox, IIRC). I've messed a little with Palemoon, but found that I got the white-line across bitmapped images while scrolling a page up and down (just like in FF 3.x) so I didn't pursue it. Maybe you should try FF 3.5.8 (not 3.6) once again just for a test ride and see if you still get the same thing, as I don't recall seeing it. PLUS the other poster said he'd heard of the same thing happen sometimes with FF 2.0, at least as I recall. The advantage of going to FF 3.5 is that it should work better on more sites nowadays, although even it is pretty dated. So FF 2.0 is getting a bit long on the tooth, just like IE6 is. (I still have IE6 on the Win98 computer but it's limited in which sites I can still access properly anymore). And it's all just going to get worse, I'm afraid. I bet the day will soon come that unless you have a HTML5 compatible browser, you'll be unable to access properly a lot of sites. But I'm really not looking forward to that, as I'm getting tired of this "pretty much forced on us" upgrade crapola. MS already did that with IE6 (can't run anything higher on Win98 assuming you want to use a MS browser, which you probably don't). I've stopped at XP, and expect it to stay that way, for years to come. But then again, I also spent countless hours (months?) beating and customizing XP into submission, LOL. So it "looks" pretty much like my Win98SE computer now, but with the added bonus of being able to run a few nice apps that I can't even get to install and/or run on Win98SEeven with KernelEx (and even at that, they are fairly old editions - I generally don't like the newest bloatware stuff) |
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